Category archive: Blog
A common reason that many give for not attending offline tournaments is the cost involved in such trips. However, this can easily be overcome with simple budgeting and cooperating with your fellow fighting gamers. Saving money sometimes is not enough. Sometimes you have to find a way to reduce your expenses for the trip itself.Details
Due to recent events, it lead me to write this blog and basically state the obvious; FGC needs to act more professionally or stay mediocre. What happened at VxG was and is a mishap and even Flocker explained his side of the story, however last night was just as bad as someone reopening a wound by pulling off the scab just a few hours later of actually getting the affliction.Details
Today I would like to announce that the Fighters Alliance have officially partnered with Dailymotion. Please feel free to take a look at the press release down below;
Troy, MI – April 18, 2013 – The Fighters Alliance L.L.C, one of the up-and-coming professional eSports teams competing in major fighting game tournaments across North America, has partnered with Dailymotion, the world’s #2 online video destination. This partnership will expand Dailymotion’s presence in the U.S. eSports industry and The Fighters Alliance reach among Dailymotion’s global audience.
As part of the partnership, The Fighters Alliance will become an official content producer for Dailymotion, and will have its own channel on the popular video destination. On its channel, The Fighters Alliance will host original video content that focuses on the niche fighting game community, including game highlights, interviews and more!.
“The video game sector is one where we recorded the strongest growth this past year,” says Martin Rogard, EVP of Content for Dailymotion. “The number of views has multiplied by more than ten times and we are excited to expand on this growth with our latest partnership with The Fighters Alliance.”
Along with the extensive video content hosted on its channel, The Fighters Alliance will host tutorials, product demonstrations and various tournament live-streams on Dailymotion. The Fighters Alliance content, which includes videos from games like Super Street Fighter IV: Arcade Edition, Injustice: Gods Among us, and Ultimate Marvel vs. Capcom 3, will also be featured on Dailymotion’s gaming hub and home page.
“We feel that the partnership between Dailymotion and The Fighters Alliance will allow us more opportunities and greater exposure outside of the fighting game community” said Shelton Doutherd, Managing Director for The Fighters Alliance. “We want to help the fighting game community to expand and crossover to newer viewers and with Dailymotion, we feel that we can accomplish this.”
To learn more about Dailymotion and the great eSports content it offers, please visit www.dailymotion.com. To learn more about The Fighters Alliance and its team, please visit http://www.thefightersalliance.com.
As one of the leading sites for sharing videos, Dailymotion attracts over 112 million unique monthly visitors (source: comScore, Inc., Video Metrix, January 2013) and 2.5 billion videos views worldwide, offering the best content from users, independent content creators and premium partners. Using the most advanced technology for both users and content creators, Dailymotion provides high?quality and HD video in a fast, easy?to?use online service that also automatically filters infringing material as notified by content owners. Offering 34 localized versions, Dailymotion’s mission is to provide the best possible entertainment experience for users and the best marketing opportunities for advertisers, while respecting content protection. For more information, visit http://www.dailymotion.com.
About The Fighters Alliance:
Established in June of 2010, The Fighter’s Alliance (TFA) is a professional fighting game team that participates at various tournaments worldwide. Our mission is to be the premier team within the Fighting Game Community as it progresses in the E-Sport arena and abroad. Our goal is to grow as a team, help our community to grow and to lay the foundation for future fighting gamers. For more information, visit http://www.thefightersalliance.com
Not many people know, but I actually gave Vanilla SFxT a chance when it initially came out. Several things made me stop playing Vanilla SFxT.
Come see if you shared the same complaints that I had!
1.) Football field training stages
2.) Rolling on wake up took away the reward from scoring any kind of knockdown
3.) Damage scaling sucked
4.) Ugly presentation (graphics, gem popping sounds, neon costume colors, etc.)
5.) Combo timing with Bison in SFxT messed up my AE game. I couldn’t do LK –> LK in AE for a good three weeks.
Now with the release of SFxT 2013, how do I feel about the game?
Everybody knows I pull no punches with what I say, I keep it as blunt as possible. I think this game lacks play style variety. Every character does damage in the same exact way. You only do damage from staying close to your opponent.
This is just my opinion, but I think if everyone can do damage that way, it only creates two kinds of play styles.
1) Wreckless random up close gambling
2) And keep away for all those players who don’t want to deal with the randomness
Basically, everyone at mid distance is essentially the same exact character. Till they find a way to get in. The problem is a lot of characters don’t have good traditional footsies to get in. So basically in SFxT, this means use safe Tekken chains to get in. If you’re a SF character that means um, jump in a lot.
I constantly hear praises of how footsies matter so much in this game, and yes they do and it’s pretty gnarly. But you know what’s also pretty gnarly? Not caring about “footsies” and jumping in all day. Jump in’s certainly feel like they have a much higher reward then to whiff punish on the ground.
I’ve spent a decent amount of time on 2013. So while matches have the potential to end very quick. My prediction is that in the long run, when everybody understands everybody’s move list and have a good understanding of the system, things will revert back to more timeouts. I still see a high possibility of defense taking over and it will be difficult to take down strong defensive players (i.e. INFILTRATION).
How I personally plan to play, is to construct a team that kills in two combos and some pokes. I’m currently using Chun li + Law. But plan on being even more top tier by using Chun + Lili. Tekken characters have a lot of extended combos that include 4 or 5 heavy attacks. That alone makes combos roughly taking off around 40%.
Remember this …
if you’re combo doesn’t take off at least 35%, you’re team is not top tier and you are gonna get whipped
What do you think?
Andre “OMGITzAndre” Howard is a well known Ultimate Marvel vs Capcom 3 player from Cleveland, Ohio. For a couple years now, Andre has been traveling all over the country to gain notoriety, experience and recognition. Andre fells that The Fighters Alliance would be a good fit;
“I chose to become apart of The Fighters Alliance because my now teammate Frankie G told me how they are when it comes to players. How they support they’re teammates and how they try and get the players to events to represent the brand and train. Having team support is one of the main things that led to me joining TFA. My plans now that I am a member of TfA is to represent both TFA and razer the best I can. I will be attending a lot of big tournament this tournament season and I am glad to represent the fighters alliance and razer as a player. I am glad to be aboard.”
The Fighters Alliance welcomes OMGITzAndre to the team and we look forward to see him shine in the near future. Please feel free to follow him on twitter (@omgitzandre).
I think I have been playing for so long that it really has become second nature for me on how to train and improve in games.
For sure, one thing is essential to improving….
After all, you are only as good as your competition. The issue with just starting off on a whole new slate is that you become confused over what you should actually practice. I will give examples from the game I understand the most, Street Fighter 4. (I would have said CvS2, but I’ll just assume most of the people reading this would find SF4 more relevant)
Never fear my friends… I have compiled some hot tips to guide you to the land of the winning
#1 Look up several videos of players that inspire you
This one is a little bit tricky. There are many players I admire, but I have come to terms with dealing with the fact that sometimes I can’t do what they specialize in. However, that doesn’t mean that this applies to everybody. Some guy who really doesn’t mind trading risk for reward might really enjoy watching Poongko matches.
Figure out what you like the most about the player’s style and incorporate it into your gameplay. One player I really like to watch is Tokido and Iyo. Tokido is absolutely playing for max damage. I got stuck in a habit of hit confirming all my punishes simply because I wasn’t sure if it was going to hit or not. Watching Tokido play made me realize to dissect my setups and truly understand what my opponent needs to do in order to block my cross ups, etc.
Iyo on the other hand was an immediate genius with Ibuki. He was the first to incorporate whiffing moves in order to perfectly time his setups. Setups ….which happen to either be tricky cross ups, fake cross ups, or just down right unblockables. All while avoiding wake up uppercuts. Now look at the army of Ibuki players who have used the technology he has made famous. Iyo did this even in CvS2, when setups weren’t as crucial as they are now. Let’s just say I have some new setups I might debut thanks to watching videos of players who inspire me.
#2 Truly understand the game’s system and use the most abusable tactics in the game
Would you play Marvel 3 without assist? Are you afraid the girl across the hall won’t go out with you cause you use assists? Every game has something that is built around that every single successful top player must use and follow.
SF4 is HEAVY on setups and option selects. The thing that is most important about SF4 is indeed setups and hard knockdowns. If your character doesn’t have realistically doable setups, you’re probably not winning consist tournaments. That’s just how things roll in the world of SF4.
Doesn’t mean you can’t find success, but you are definitely fighting an uphill battle. I have a certain Southern Californian friend who is visiting Japan at this very moment. Though he has talent, this guy despises option selects and doesn’t want to use them. He will find the most success after he really works on setups and using option selects. It is simply ignorant to not use something that is at your disposal. (Not like it’s even the hardest thing to master either)
In SF4, there are several things that help the player time their setup with relative ease. AKA Mashing
Here is the formula:
1) land a hard knockdown (can’t quick stand after)
2) Use either, front dash, back dash, any jump, manual throw, or a special move to position yourself to go for a jump in or meaty attack that is safe. You can of course use normals too. However, to get the timing down perfectly, you’ll have to time the normal attacks.
(ex: Akuma: Forward throw, dash x 2, jump safe attack on characters with slow wake up reversals) (Front throw with Sagat, whiff stand roundhouse, jump attack)
Why would you starting walking to time a safe jump with Akuma, if you can easily mash twice and get the desired setup? You feel me?
3) Research what options your opponent has in reaction to your setup. Can they reversal uppercut? Does the reversal uppercut miss? Can they delay the uppercut so that it’s not a reversal but will still tag you? Can they back dash on wake up? How can you practice punishing backdashes and ALSO punish reversal focus back dash?
4) Your setup must have AT LEAST a decent amount of reward for executing it correctly. Such as putting the opponent right back in the same hard knock down situation or simply landing a huge satisfying combo.
If you don’t think like this in regards to SF4, you are not playing it correctly.
Like I said, you could play the game in a variety of ways, but it’s not in your favor. And if you somehow don’t use option selects or abusable setups, you better make sure you carry out whatever game plan you have.
Part 2 coming soon!
Take care, WE OUT!
The Fighters Alliance and Player One Industries will no longer be affiliated. This is is due to creative differences. We wish Player One Industries all the best and wish them luck.Details
MLG Summer Arena
Soul Calibur V
1. LostProvidence (Leixia, Viola)
2. SomethingUnique (Ezio, Hilde, Pyrrha, Xiba)
3. Hawkeye (Hilde, Natsu)
3. RTD (Mitsurugi, Patroklos)
1. TFA.RZR|Pig of the Hut (Mileena, Kenshi)
2. GGA|Dizzy (Johnny Cage)
3. EGP|Tyrant (Jax)
3. GGA|16Bit (Kitana)
Battlelog: 072912, Andrew Posts Tournament of Champions
Super Street Fighter 4: Arcade Edition ver. 2012
1: WeaponsLeft (TFA|RZR)
2: (C.O.R.N.) Antwan Ortiz aka Alucard
4: Tropical Quest
5: (GRapSF) Stabby
5: Kiu (TFA|RZR)
7: (MC)Black Belt Status
Ultimate Marvel vs Capcom 3
1: (C.O.R.N.) Footwurk ($138.50)
2: (C.O.R.N.) Antwan Ortiz aka Alucard ($11.00)
3: Slinkun ($5.50)
5: Tropical Quest
5: Hyper Marth
7: (GrapSF) Swifty McQuick
7: (GrapSF) Danimal
Battlelog: 071912, SRK Thursday Night Throwdown Season 4.1
Super Street Fighter 4: Arcade Edition version. 2012 results
1. POPO 187
3. LPN (TFA|RZR)
Ultimate Marvel vs Capcom 3
1. STA WingZero
2. Pedro Morales